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1 – 20 of 49 cards where it’s legal in Modern and the text includes “madness”

Abandon Reason (Eldritch Moon #115)

Abandon Reason {2}{R}

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by Josh Hass

Standard
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Alchemist's Greeting (Commander 2019 #133)

Alchemist's Greeting {4}{R}

Sorcery

Alchemist’s Greeting deals 4 damage to target creature.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

“Impressive.”
—Chandra Nalaar

Illustrated by Jakub Kasper

Standard
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Alms of the Vein (Shadows over Innistrad #98)

Alms of the Vein {2}{B}

Sorcery

Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by David Gaillet

Standard
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Asylum Visitor (Commander 2019 #103)

Asylum Visitor {1}{B}

Creature — Vampire Wizard

At the beginning of each player’s upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

“The ravings of the mad are laced with eldritch knowledge.”

3/1

Illustrated by Bastien L. Deharme

Standard
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Avacyn's Judgment (Crimson Vow Commander #142)

Avacyn's Judgment {1}{R}

Sorcery

Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn’s Judgment deals 2 damage divided as you choose among any number of targets. If this spell’s madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.

Illustrated by Victor Adame Minguez

Standard
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Big Game Hunter (Time Spiral Remastered #102)

Big Game Hunter {1}{B}{B}

Creature — Human Rebel Assassin

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can’t be regenerated.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

Illustrated by Carl Critchlow

Standard
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Biting Rain (Shadows over Innistrad #102)

Biting Rain {2}{B}{B}

Sorcery

All creatures get -2/-2 until end of turn.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

On Innistrad, it is seldom wrong to stay indoors.

Illustrated by John Stanko

Standard
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Blazing Rootwalla (Modern Horizons 2 #115)

Blazing Rootwalla {R}

Creature — Lizard

{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

Illustrated by Jokubas Uogintas

Standard
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Bloodhall Priest (Commander 2019 #188)

Bloodhall Priest {2}{B}{R}

Creature — Vampire Cleric

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.

Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4

Illustrated by Mark Winters

Standard
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Bloodmad Vampire (Shadows over Innistrad #146)

Bloodmad Vampire {2}{R}

Creature — Vampire Berserker

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/1

Illustrated by Johannes Voss

Standard
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Brain Gorgers (Planar Chaos #65)

Brain Gorgers {3}{B}

Creature — Zombie

When you cast this spell, any player may sacrifice a creature. If a player does, counter Brain Gorgers.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

In spite of their hunger, they’re slow eaters.

4/2

Illustrated by Kev Walker

Standard
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Broken Concentration (Shadows over Innistrad #50)

Broken Concentration {1}{U}{U}

Instant

Counter target spell.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Some minds bend under pressure. Others break.

Illustrated by Clint Cearley

Standard
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Call to the Netherworld (Commander 2019 #108)

Call to the Netherworld {B}

Sorcery

Return target black creature card from your graveyard to your hand.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by Vance Kovacs

Standard
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Chilling Grasp (Eldritch Moon #50)

Chilling Grasp {2}{U}

Instant

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by Seb McKinnon

Standard
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Dark Withering (Dominaria Remastered #79)

Dark Withering {4}{B}{B}

Instant

Destroy target nonblack creature.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by Wayne Reynolds

Standard
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Descent into Madness (Avacyn Restored #97)

Descent into Madness {3}{B}{B}

Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

The stairs lead down in both directions.

Illustrated by Anthony Francisco

Standard
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Distemper of the Blood (Eldritch Moon #126)

Distemper of the Blood {1}{R}

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by Ben Maier

Standard
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Falkenrath Gorger (Crimson Vow Commander #146)

Falkenrath Gorger {R}

Creature — Vampire Berserker

Each Vampire creature card you own that isn’t on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/1

Illustrated by Anna Steinbauer

Standard
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Fiery Temper (Commander 2019 #142)

Fiery Temper {1}{R}{R}

Instant

Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

“Let the flames ignore the sinless.”

Illustrated by Johannes Voss

Standard
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From Under the Floorboards (Commander 2019 #113)

From Under the Floorboards {3}{B}{B}

Sorcery

Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell’s madness cost was paid, instead create X of those tokens and you gain X life.

Illustrated by Steven Belledin

Standard
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